C-LORO WORLDS / ORIGINAL GAME
A game inspired by the Mafia genre.
COSA NOSTRA is currently in development. We’ll share confirmed details about the game as development progresses.
March 2, 2027 is the planned release date and may change.
Project in development
COSA NOSTRA is a game inspired by the Mafia genre and is currently being developed by C-LORO WORLDS. Specific story and gameplay details will be published when they are confirmed.
The project is still taking shape. This page shares only confirmed information, so unannounced story details, characters, gameplay systems and platforms are intentionally left out.
The name points toward a world shaped by organized crime, difficult choices and the consequences that follow. For now, that describes the creative direction—not a list of promised missions, characters or features.
What is confirmed so far
A concise overview of the information currently available:
- 01
Genre inspiration
The project takes inspiration from the Mafia genre; its specific story has not been announced.
- 02
Development status
COSA NOSTRA is in development at C-LORO WORLDS. Details may evolve as work continues.
- 03
Planned release
March 2, 2027 is a target date, not a guarantee, and may change.
A Mafia-inspired setting
The Mafia genre often explores loyalty, power, ambition and the price of belonging. COSA NOSTRA takes inspiration from that broad tradition, while its own setting, characters and story are still under development.
These themes describe the genre inspiration only; they are not confirmation of specific scenes or story events.
Built with care, shared as it grows
COSA NOSTRA is an independent C-LORO WORLDS project in active development. The work brings together game-engine development, scripting, version control and character-animation tools as the foundations of the current production plan.
Rather than publish guesses, we’ll use this page to share meaningful, confirmed progress. The screenshots above offer a glimpse of the project in its current form; they are development images, not a promise that every visual detail is final.
More information will be added as decisions are finalized. Check back for future updates about the project, its development and the planned release.
How the project is being made
The technologies currently specified for COSA NOSTRA are listed below. Each has a different role in the project, from building the game to managing its source files and preparing character animation.

Godot Engine
The engine used to build the game and bring its interactive elements together.

GDScript
The scripting language used for game logic within Godot.

Git
Version control used to track and manage changes to project files.

Mixamo
A tool intended for preparing character assets and animations.
Tools can change as development progresses. This list reflects the current plan and does not imply that every game feature or asset is final.
COSA NOSTRA screenshots
Images from the game in development.
Want to talk about COSA NOSTRA?
For questions, feedback or collaboration enquiries, reach out to C-LORO. Follow along for news and future project updates.